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The idea of this EPA afternoon is to continue with the story of The Secret of the Wildwood, experiencing adventures with Ruth and Philip and making the connection that everyone needs repentance.

Data:

  • age 7 to 14
  • between 10-15 participants
  • Indoor or outdoor
  • 2 handlers will be needed to prepare

After we have experienced a cool Sola with Asterix & Obelix, we do not want to withhold our planning documents from you and hope to be able to provide you with tools and ideas for an exciting Sola.

If you have any questions or uncertainties, please do not hesitate to contact us at Jungschar Uzwil.

The idea of this EPA afternoon is to continue with the story of The Secret of the Wild Wood, having adventures with Ruth and Philip and making a connection so we are ready to give it our all, however small.

- Number of players- 30

- Leaders - 8+1 to lead the game

- Age group- 9-12

- Terrain- field

At this EPA, we decided our theme would be The Deception Between Esau and Jacob,

We began with a short skit between "Laban" and "Jacob," with the skit expressing Laban's promise to give his daughter for seven years of labor on Jacob's part.

The idea of this EPA afternoon is to continue with a story of the Secret of the Wild Wood, having adventures with Ruth, Philip and Terry and making the connection that what we sow we shall reap.

Data:

  • 7 to 14 years
  • up to 15 participants
  • 2 leaders and 4 helpers
  • about 30-40 minutes

Materials:

  • 20 scarves
  • 4 earplugs
  • 1 long bar
  • 1 short bar
  • 2 flags
  • 2 morse code
  • 2 tarpaulins
  • lantern
  • whistle
  • ropes
  • 2 metal stilts

The idea of this EPA afternoon is to continue with the story of The Secret of the Wild Wood, experiencing adventures with Ruth and Philip and making a connection to making friends and helping people without prejudice.

In this afternoon's EPA, we investigated a case that concerned a dispute between two mothers regarding a child, each claiming that the child was hers.....

Have you figured it out yet, yes this is the case that King Solomon solved quickly, easily and most of all wisely.

As usual we started with a welcome, rules and a preface.

To begin with, our day leaders welcomed the children in the usual way, then the leader, who was playing the lead investigator on the case, explained that the next crime we would be investigating was theft. During this time another head came through the door, he explained in a sober tone that they should put the theft aside because something more important had come up, namely murder. He explained that as he was walking in the field he saw a dead man on the ground. The two of them and the chief investigator then got the children ready and together they all walked to the park where the usual investigative game took place.

This EPA starts in a slightly more unusual place than usual... a collapsed building, and the clue we had uploaded to Facebook this time was shackles.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme God's Word is like fire.

Building an improvised bivouac without talking to each other is a real challenge.

But the results are impressive.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme God's Word is like a sword.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme God's Word is like a mirror.

The idea of this EPA afternoon is to look at God's Word, continuing from the theme God's Word is like light.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme of God's Word as seed.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme God's Word is more valuable even than gold and silver.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme God's Word is like honey.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme of God's Word as milk.

The prepared program is on the theme of God's Word as..., and at each of our 10 gatherings related to this theme we look at God's Word as a different thing. Our aim is to get the ladies to think about the fact that the Bible is not just a book.

Simpler and very tasty z'Vieri!

Action-packed game in three phases that takes into account the different needs of ants and young warriors and is perfect for an introduction to the story of Noah!

The idea of this EPA afternoon is to continue with the story of The Secret of the Wildwood, having adventures with Ruth and Philip and making the connection that As sheep listen to the voice of their shepherd, I listen to the voice of God.

The idea of this EPA afternoon is to continue with the story of the Secret of the Wildwood, having adventures with Ruth and Philip and making the connection that Jesus wants to find every lost sheep.

The idea of this EPA afternoon is to begin with the story of the Secret of the Wildwood and look at the lives of the two children Ruth and Philip, making the connection that Jesus loves each of us, no matter what we are.

Data:

  • 7-14 years
  • Between 10-15
  • Indoor or outdoor
  • 2-3 supervisors will be needed to monitor the game
  • 45 min to 1 hour

Age: 9-14

Heads: 1-2

Age group: 13-18

Number of participants: 55-60

Number of leaders: 10-15



Age group - 7-12 years.

Handlers - 1-2

Suitable terrain - level ground. Can be on grass, but there should be no dew.



For this purpose, everyone stands in a circle and one person (the goose) stands outside the circle. He walks in a circle around the people and when he touches someone, the person touched has to make a circle around the circle, racing the goose, and return to his place. However, if the goose gets there first, it stays put and the other person becomes the new goose.



It is important to remember that when the goose touches someone, it runs in the direction it is walking, and the person touched, in the opposite direction.

The well-known "sink ships" as an active game for indoors or outdoors.

What could be better on a Jungscharn afternoon than a good portion of mini-games? Apart from a brilliant input and the classic "Schoggibanane" for Zvieri actually almost nothing. Although I hope that every youth group leader knows many such mini-games, unfortunately the same games are often played, or even worse, no game comes to mind at the moment
Therefore it offers itself to arrange mini Game Cards.



The way to such Mini-Game Cards is visibly easy and is great fun.


1. Look for funny games in books and on the internet.

2. Divide these games into different categories (wild games, quiet games, etc.)

3. Consider from what age the game is suitable and how long it lasts.

4. Choose a motivated and creative mini-leader in the authority of your office and make him the knight of creative ideas.

5. This person will then do the main part of the work and design the cards.

If, however, you don't feel like or have time for this work, simply download the Mini-Game Cards our Jungschar, edit them even more to your liking, print them out and laminate them and the whole spit is done.



 

Soon we meet for the joint departure to the "New World", as America is also called at this time. Are you prepared for adventure and western life? We are looking forward to our time together!

Bedouin teenie camp for 5 days

It is not at all easy to find a theme for the camp, for the Bible nowhere tells of ice and snow.

Collection of ideas on the bearing theme Nehemiah.

Also selectable as a semester program or single game.

This program was created for Poland as food for thought. The weekly plan could be done like this. However, it has more ideas on a separate sheet what you could still do.

1 Camp Plan

1 Spiritual Concept

Play LONELY COWBOY

17 Program Blank

Photos, flyers, history

A knight's camp held in a ruin is presented.

This article is a Forum issue article and it is attached as a PDF file.

Not only "fun and action" are attractive for kids. A creative project needs a lot of effort - but the result is worth seeing!

Sailing across the sea with the Jungschar, discovering America and having great experiences - who hasn't dreamed of the great adventures of Eirik and Halvdan, Hroald and Knútr and what they were all called.

A semester program of various activities on the theme of "I love ..." and with 7 devotions on Genesis.

A semester program of activities on the theme "Simply Animal!" and with 8 devotions via various animals.

Semester program of 6 devotions on the life of Queen Esther.

A semester program of 7 devotions and activities based on the story 'The Schlunz' by Harry Voss.

Goal of the week: to help teens get a long-term vision for living as a Christian in order to survive in a postmodern, de-Christianized environment

Spiritual concept of a semester with 9 devotions on the Sermon on the Mount (Matthew 5-7).

The children learn about the standards of Jesus and how to apply them.

They read independently in the Bible and share about it.