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Relay? No! No way. That's way too dangerous, and what could happen there!
We want to show you that abseiling doesn't have to be any more dangerous than playing cross-country in the woods. If you observe the basic safety precautions, then abseiling becomes a good and special event that will be remembered for a long time.
See PDF file
for complete article with pictures of knots, carabiners, etc
Achtung, Fertig, Paulus: Here you will find a weekly plan on the topic "Achtung, Fertig, Paulus" and some pictures, as well as a short review of the fall camp.
A cool get-to-know-you game where you don't just have to sit or stand still.
Can your group identify the other players without being identified themselves?
Adventure rooms can now be found in every major city. You are locked in a room and have to free yourself from it within a certain time. Simple adventure rooms can also be set up yourself and completed with children in a youth group afternoon
Playing hide and seek but in reverse. Inside or outside, during the day or in the dark, none of it matters, as long as you can hide well.
Summary
With a strong magnet you can make an exciting fish competition. Attach a paper clip to a small plastic foil fish so that it sinks into the shallow water. Then you can fish it out with a magnet.
The trading game was developed for the ABÖJ East camp "Survival in the Bush", based on the book Bruchko by Bruce Olson.
However, with slight adaptations, it is a very basic game that can easily be transferred to other themes.
The night's rest is a much discussed topic in most camps. Here are some basic thoughts and experiences about it. You have had other experiences? Then feel free to add to this article!
This concept was implemented as part of the Besj League Zone Zurich. It is suitable for children and young people aged 9-16. It is intended to serve as a support for devotional preparation.
The participants form a tighter circle; two volunteers are chosen: one is the sheep and the other is the wolf. The participants inside the circle are sheep. The rule is simple: the sheep must not be caught by the wolf; to this end, the sheep can enter or leave the circle whenever it wants; in turn, the participants must prevent the wolf from entering the circle.
To ensure that all children have an active role, they can be invited to pair up and take on a role each. The game ends when all participants have been either the wolf or a sheep, or it can continue, depending on the players’ choice.
This is a lively game, ideal for indoors or outdoors, regardless of age group.
No materials are required.
Many leaders find it difficult to pack away their tents. Here are a few tips for packing away and inventory lists for the most common group tents.
This article contains the swimming, river and ice rules of the SLRG.
You can find out how to plan a water activity here.